Thread:Shanethefilmmaker/@comment-397235-20140904033414/@comment-397235-20141216011618

I proudly own Halo: Combat Evolved and consider it to be one of the greatest games ever made (it blows Half Life 2, which came out a couple years later and feels like a couple decades older, completely out of the water). Halo 2 I describe as having a great story and horrific gameplay (they managed to break just about every human weapon in the game, for instance). From Halo 3 on they became Xbox only, which is for me a black mark. 3 had some good environments, but I really don't like the Master Chief, so being forced to play as him the entire game kinda sucked (Bungie did fix the magnum, though, which is my favorite weapon in the series; now if only they'd figure out how to hold it: hint, you don't need your other hand under the butt of the gun unless either your magazine likes to fall out or you live in a world where inertia works backwards).

ODST was really enjoyable, due mainly to its soundtrack and character focus (and the fact it has most of Firefly in it). Halo Wars should've been really good, since they got Ensemble Studios (of Age of Empires fame) to make it; however, they made an RTS for the console, and it tanked (the now defunct-Ensemble insists Microsoft did this on purpose to gobble up their IPs, like AoE and Age of Mythology for terrible HD ports a few years later).

Reach is hands down my favorite, due to the insane character customizations and epic music; the gameplay itself is fun, even if they broke all the Covenant weapons (they fixed most of the ones for the UNSC, though). Halo 4 had the exact opposite problem of Halo 2: fantastic gameplay and, so far as I can tell, no story whatsoever.

But yeah, the music is great.