Thread:Shanethefilmmaker/@comment-397235-20140801024539/@comment-397235-20140804031945

I'd think that'd work a bit better if the calamity weren't necessarily lethal. If the calamity were more fortune based, the whole "possessive friend" thing would explain why it suddenly starts killing people for trying to leave...or by just getting bored with them (you could say it killed Yumi because it stopped being fun to have her around, for instance).

I've been kind of bouncing around an idea in my head with a similar premise: a group of random people are forced to play a game, at the end of which they'll all be rewarded with success...but the result of playing the game puts them all in mortal danger, as does breaking the rules or trying to quit early.