Thread:Lilliana:3/@comment-397235-20140912011340/@comment-397235-20141009005031

As far as outlawing guns, they criminalized handguns in Chicago, St Luis, and Washington DC. These are now among the most dangerous cities in the nation. It's already illegal to murder someone; a weapons charge is fairly minor. The thugs don't care. Oops.

See, I'm a city person. I don't mind the country (and Missouri, where I am, is fairly like Japan: you have heavily industrialized areas and a few dozen miles away you'll be in a forest). I live on the edge of town (in a relatively built up area with power plants and factories), yet there are deer, possums, and probably coyotes less than ten minutes away on foot. So it's an interesting dichotomy.

I don't like knives. Like I said, they're too messy. And I don't know how it is in the Netherlands, but here in the States we have criminals who are on so many drugs they just get mad if you stab them. Shooting them...that tends to make more of an impression. Plus, in order to use a knife you have to get close to someone they can, if they have decent reflexes and half a brain, take it away from you.

A former Marine I used to work with pointed this out: in the US, there are something like 60 million gun owners. Every time one person misuses their Constitutional rights, a significant portion of the government starts talking about outlawing those rights.

There are significantly more Muslims in the world, and a much more significant percentage of them are violent, yet whenever radical Muslims do something horrible (whether to infidels or other Muslims) nobody starts talking about how inherently evil and dangerous Islam is. This, in most discussions, is called a double standard.

I'm really very boring. I don't really have a bucket list. I just want to get published, meet a nice girl who will actually read my frigging stories, and stop living in a crappy little apartment. Really aiming high here.

I don't have a car, so parking anywhere isn't really an issue. I ride the city bus everywhere; I actually pick and chose which stops I use because I like to walk. I used to walk on my lunch breaks, but my current job involves me sitting alone in a corner, so my lunch break is really the only time I have to socialize with people who aren't in their mid thirties...yes, I know that's a lame excuse.

Trust me, I've been there before. I've lost a few people (never my friends, but family, which can be rough, except my family and I aren't especially close). The thing that keeps me going most of the time is the knowledge my God loves me too much to leave me forever alone. Sometimes it just feels that way. The remainder of the time I just remind myself, no matter how bad it could, it could always be worse. :)

For me, I'm the quintessential nerd: a PC gamer. My most recent ex and I used to play the Pokemon games for the DS, along with Advance Wars. Like I said, I'm a nerd, so I play strategy games. If you want a mindlessly addictive game that makes you think, pick up Fire Emblem. They're really good.

I play a lot of Resident Evil. The sixth numbered installment is one of my favorites. My favorite RPG, though, is probably Fallout: New Vegas; it's a hybrid shooter-RPG. I've put several hundred hours into it. Just...get it for the PC, because of the awesome modding community it has. I seriously love this game.

I've never played Dragon Age, but Origin is giving away Origins (not confusing at all, is it?) for free right now, so eventually I'll get around to installing and playing it. I've got all of Mass Effect the same way, along with all the Elder Scrolls games.

As for CoD, I'm not a huge fan either. I hate the multiplayer (except Combat Training in Black Ops and Black Ops II which is really fun); I enjoy the stories for the Treyarch games, but Infinity Ward's Modern Warfare games have better minigames (I really enjoy Spec Ops and Survival); that's the only reason I still have Modern Warfare 3 installed.

Your problem with Another was my main problem with The Walking Dead. They killed a character I really liked, and despite the game going on and on about how my choices affected the story, going back again and again I still couldn't save her. That was...frustrating.

So, I think you'll like this. It's from a comment I posted on a YouTube video right around the time I first started posting on this wiki. The video is of Takako's death, which was one of the ones that really bugged me. Someone mentioned the game adaptation of Corpse Party (I understand this is another anime with a similar premise, albeit one I've never seen), and how that game has multiple endings where more people can survive, and furthermore, how it'd be nice if Another got one as well.

I said:

''A friend of mine and I off and on talk about starting a game company. For Another, I'd make an adventure game, focusing heavily on dialogue choices (like Alpha Protocol). My idea would be for you to make certain comments or dialogue choices, which impact your interactions with characters later on.

''Example: you have two ways to prevent Yumi Ogura's death. First off, you can speak to her and Aya outside the school, and convince them to come with you to look for the tape. With a firm grasp of how to end the curse, Aya opts to stay with the Oguras rather than leave with her family, ensuring she survives and Yumi's not left alone at the inn, where she fell in with Izumi's group. Failing this, a high relational ranking with either her or Aya allows you to reason with her at the inn by asking her if this is really what Aya would've wanted. She gets two endings, one where the Oguras take Aya in, and one where a lonely Yumi is taken care of by her surviving classmates.

''To keep Tomohiko Kazami alive, you've got to include him in things a lot more often, and not cut him out of things. In return, Tomohiko can positively influence other students. Tomohiko's best ending makes him a hero, since he leads the vast majority of the class to safety.

''You can save Takako Sugiura in one of two ways. The first requires you to try to check on her at Junta Nakao's funeral. Izumi doesn't go for that, but she notices and appreciates the effort. Speaking to her later on will cause her to comment Mei reminds her of someone. Once she puts two and two together and gets five at the inn (she thinks Mei is Misaki), you'll have speech check wherein Mei can explain to some degree about her sister. Keeping her talking means Izumi has time to reach you and talk her down. Option two requires you to miss QTEs just right, leading Takako to "kill" Mei by stabbing her false eye (like Izumi did in the manga). Kouichi nearly kills her because of this, but Mei calms him down, Izumi shows up, and Takako angrily confronts her for what Izumi led her to almost doing. Takako also gets two endings, one where she and Mei become friends (Mei wants to learn about her sister, who Takako had been friends with), and the other, in which she's more or less an emotional wreck and institutionalized, refusing to even see Izumi. No guesses there which is the better ending?

''Of course, if Takako hadn't died, neither would Izumi, which means of course it's also possible to save her (that, and there'd be a mutiny amongst the fandom if it weren't). If Takako dies but Tomohiko survives, he'll help Izumi to safety. If both girls survive and Takako regains her sanity, Izumi will help her to safety; if Takako is angry with her, Naoya has to help Izumi, and Takako leaves with Tomohiko. If Takako dies, being on good enough terms with Izumi will allow you to convince her it was an accident. Depending on how many of her classmates died at the inn, Izumi is either wracked by guilt, or relieved the curse is over and her responsibilities have been lifted.

''What do you think? ''

Well...what do you think?